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| | | The Roleplaying Game Round-Robin Quiz! | |
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The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Sat Mar 14, 2009 11:57 am | |
| Hmmm...Baldur's Gate is based on D&D 3.0, as I recall. I guess you could just go with something from that, then. |
|  | | Wraith Lady Illusion

Number of posts: 1601 Age: 22 Location: Wrapped up in Darkness
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Sun Mar 15, 2009 2:02 pm | |
| Umm okay, I'll give it a go: 5) [In Baldur's Gate: II] You may, should you choose, to combine your given weapon or armor with runes and gems. This gives them special properties. In this instance, combining your dagger with a ruby will result in what combination? A) Increased treasure drop: Target's death will result in 10% increased treasure drop. B) +5 to amor class. Wearer of said weapon's armor class will increase by 5 points. C) Vampiric: Target will bleed for 10 seconds on successful hit. D) +10% destroy undead: Undead targets will be hit for 10% extra damage. _________________ Follow me into the Darkness; Let me hear you scream |
|  | | The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Mon Mar 23, 2009 10:54 am | |
| Hmm. If past games of similar sort are any indication, I'll hazard a guess with C) Vampiric.  |
|  | | Wraith Lady Illusion

Number of posts: 1601 Age: 22 Location: Wrapped up in Darkness
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Mon Mar 30, 2009 2:06 pm | |
| LOL, and you'd be correct. I guess that makes it your turn again? _________________ Follow me into the Darkness; Let me hear you scream |
|  | | The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Thu Apr 02, 2009 3:34 pm | |
| I suppose so. One of these days, GD is going to peek in here and get involved...I hope.  1) [Marvel Superheroes] A score of 100 in any Attribute, Talent, Contact, Superpower or other stat would be considered which Rank? A) Feeble B) Typical C) Excellent D) Unearthly E) Shift X 2) [In Nomine] Which of these is not a Choir of angels? A) Cherubim B) Malakim C) Elohim D) Calabim E) Kyriotates 3) [Mage: The Ascension] The Tenth Sphere was finally discovered by the Enlightened, triggering the Ascension--and everything that came with it--as outlined in the Time of Judgement books. By what name was the Tenth Sphere called? A) Telos B) Euthanatos C) Time D) Correspondence E) Nephandus 4) [Dungeons & Dragons, Third Edition] The scimitar is a popular weapon among player-characters in both Dungeons & Dragons and its computer-game derivative, Neverwinter Nights. This popularity is largely due to: A) The scimitar's large Critical Hit multiplier. B) The scimitar's broad Critical Hit range. C) The scimitar's hefty damage die. D) The scimitar's affordability and price-to-damage ratio. E) The large number of deities whose Domains confer useful abilities to scimitar-wielding clerics. 5) [The first World of Darkness series] Which World of Darkness game required each player to play two roles, rather than just one? A) Vampire: The Masquerade B) Wraith: The Oblivion C) Hunter: The Reckoning D) Mummy: The Resurrection E) Changeling: The Dreaming |
|  | | S.E.A.M.U.S Valian


Number of posts: 209 Age: 33 Location: Super Enhanced Automated Mechanized Uber System
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Fri Apr 03, 2009 8:05 am | |
| 5) [The first World of Darkness series] Which World of Darkness game required each player to play two roles, rather than just one? A) Vampire: The Masquerade B) Wraith: The Oblivion C) Hunter: The Reckoning D) Mummy: The Resurrection E) Changeling: The Dreaming the answer is B) Wraith, you usually played your charcater, and one of the other players dark half (or Shadow) my next question isn't multiple choice, but it's pretty easy. in what game setting are you likely to come across psychics, dragons, cyborgs, wizards, demons, alien intelligences, and Nazi wanna bes? _________________ "Science is the foot that kicks magic square in the nutsack" Scratch Fury, Destroyer of Worlds
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|  | | The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Fri Apr 03, 2009 3:17 pm | |
| You're quite familiar with Wraith, I see. Wraith's system has been called one of the most antagonistic game systems in existence, but as far as encouraging players to get to know each other's characters, I think it's quite possibly the best there ever was. Most players' involvement with each other's characters tends to go no further than "your fighter has the highest Armor Class, so you should take point" or "your mercenary has an M-60 and he can shoot straight, so we'll leave crowd control to you." But Wraith's Shadowguiding system encourages players to dig deeper than mere self-interest. "You watched your dog die in the house fire that destroyed your home when you were 5 years old, so that's why you're a pyrophobe now." Of course, Shadows being Shadows, such knowledges would tend to be used in the course of tormenting each other's wraiths and messing with their heads like no one else could. But so it goes. I'd like to host a Wraith table myself, if I can ever get out to one of those fancy conventions....  As for your querry, that sounds like the Palladium universe. Amirite? |
|  | | The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Thu May 07, 2009 3:02 pm | |
| Assuming that I was correct.... *sharply pokes SEAMUS in the butt* 1) [Marvel Superheroes] A score of 100 in any Attribute, Talent, Contact, Superpower or other stat would be considered which Rank? A) Feeble B) Typical C) Excellent D) Unearthly E) Shift X 2) [In Nomine] Which of these is not a Choir of angels? A) Cherubim B) Malakim C) Elohim D) Calabim E) Kyriotates 3) [Mage: The Ascension] The Tenth Sphere was finally discovered by the Enlightened, triggering the Ascension--and everything that came with it--as outlined in the Time of Judgement books. By what name was the Tenth Sphere called? A) Telos B) Euthanatos C) Time D) Correspondence E) Nephandus 4) [Dungeons & Dragons, Third Edition] The scimitar is a popular weapon among player-characters in both Dungeons & Dragons and its computer-game derivative, Neverwinter Nights. This popularity is largely due to: A) The scimitar's large Critical Hit multiplier. B) The scimitar's broad Critical Hit range. C) The scimitar's hefty damage die. D) The scimitar's affordability and price-to-damage ratio. E) The large number of deities whose Domains confer useful abilities to scimitar-wielding clerics. 5) [Promethean: The Created] This Promethean stat--the strength of the Promethean's ill-gotten lifeforce--is both blessing and curse, granting greater power and control over the Divine Fire as it grows yet awakening and attracting the malevolent Pandorans from further and further away. What is it? A) Azoth B) Pyros C) Flux D) Vulcanus E) Alchemicus |
|  | | Wraith Lady Illusion

Number of posts: 1601 Age: 22 Location: Wrapped up in Darkness
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Fri May 29, 2009 1:39 am | |
| I'll take another stab, though I probably won't be able to ask a question if I get it right. 2) [In Nomine] Which of these is not a Choir of angels? A) Cherubim B) Malakim C) Elohim D) Calabim E) Kyriotates_________________ Follow me into the Darkness; Let me hear you scream |
|  | | The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Wed Jun 10, 2009 3:15 pm | |
| Okay, I'm back...for about five minutes. I really need to slow down. Too bad my job doesn't offer vacation time.  | Wraith wrote: | I'll take another stab, though I probably won't be able to ask a question if I get it right.
2) [In Nomine] Which of these is not a Choir of angels?
A) Cherubim B) Malakim C) Elohim D) Calabim E) Kyriotates |
Well, you don't have to worry about asking a question just yet. 
The Kyriotates are indeed a Choir of angels, also known as the Dominations. In their celestial forms they appear as luminescent clouds riddled with any number of hands, eyes, mouths, angelic wings or similar features, and their gift is the ability to possess and control several subjects at once, during which time the subjects' souls (if any) wander the Marches in a dreamlike state and their bodies assume the strengths, skills and powers of the possessing Kyriotate. When the Apostles all started speaking in tongues during Jesus' ascent to Heaven, it is believed that they were indeed "filled with the Holy Spirit"--that being a very powerful Kyriotate.
Many a demon has been foiled by a Kyriotate jumping into whichever mortal the demon was attempting to victimize at the time, but Kyriotates can't just go around possessing people all willy-nilly; an unwilling subject may win a contest of wills and expel the Kyriotate, and Kyriotates can also rack up Dissonance--guiding them further from Heaven's grace and closer towards the Pit--if they ever leave a subject in worse shape than when the Kyriotate first took control. Many of Hell's Shedim--the Kyriotates' Infernal counterparts--were once Kyriotates who became too sloppy or careless with the mortals or objects in their care, leaving great harm, ruin or even death in their wakes.
I'll go ahead and scratch that one; feel free to take a shot at another question if you like, though I think I'll go ahead and retire that scimitar question as well....  |
|  | | The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Wed Jun 10, 2009 3:38 pm | |
| 4) [Dungeons & Dragons, Third Edition] The scimitar is a popular weapon among player-characters in both Dungeons & Dragons and its computer-game derivative, Neverwinter Nights. This popularity is largely due to: B) The scimitar's broad Critical Hit range. Scimitars and rapiers are the only Medium-size weapons which can land critical hits on natural attack rolls of 18-20; this is as large a range as any weapon can offer. Falchions and kukris also land threats in the 18-20 range, but falchions are Large and cumbersome weapons (preventing the use of a shield or a second weapon) while kukris are Exotic weapons (unavailable to most characters). Combined with Feats or magical abilities which can expand critical hit ranges even further (such as the Keen Edge spell), wielders of scimitars and rapiers can sometimes dish out strings of critical hits, compensating for the weapons' otherwise modest damage in short order. 1) [Marvel Superheroes] A score of 100 in any Attribute, Talent, Contact, Superpower or other stat would be considered which Rank? A) Feeble B) Typical C) Excellent D) Unearthly E) Shift X 2) [In Nomine] Which of these is not a Choir of angels? A) Cherubim B) Malakim C) Elohim D) Calabim E) Kyriotates3) [Mage: The Ascension] The Tenth Sphere was finally discovered by the Enlightened, triggering the Ascension--and everything that came with it--as outlined in the Time of Judgement books. By what name was the Tenth Sphere called? A) Telos B) Euthanatos C) Time D) Correspondence E) Nephandus 4) [Wraith: The Oblivion] The faction which is governed by the eight Deathlords and enforces the laws established by Charon--the lord of the dead himself--in the interest of fending off Oblivion's advances is: A) The Jade Kingdom B) The Hierarchy C) The Heretics D) The Council of Nine E) The Malfeans 5) [Promethean: The Created] This Promethean stat--the strength of the Promethean's ill-gotten lifeforce--is both blessing and curse, granting greater power and control over the Divine Fire as it grows yet awakening and attracting the malevolent Pandorans from further and further away. What is it? A) Azoth B) Pyros C) Flux D) Vulcanus E) Alchemicus |
|  | | The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Fri Jul 03, 2009 2:28 pm | |
| *shrugs and kicks the thread again* 2) [In Nomine] Which of these is not a Choir of angels? D) Calabim Calabim are aptly called the Destroyers, and for good reason; with a little bit of concentration, a Calabite can damage, harm, destroy or kill anything in his or her presence. Though this is often limited to the crude disintegration of physical objects or creatures, service to certain Princes of Hell can refine the Calabim's unearthly capacity for destruction further; Calabim of Factions can destroy relationships between people in a similar manner, Calabim of Fire can destroy through what appears to be spontaneous combustion, and Calabim of Fate cause ruin through the infliction of rapid aging. But a Calabite's field of entropy is an erratic and unpredictable thing, and for this reason Vapula--the Prince of Technology--allows no Calabim among his ranks; a wanton and often unpredictable destroyer is the last thing he wants among his numerous delicate experiments.... (I still don't understand the parallels between Calabim and Ofanim--their Heavenly counterparts--either...so much that I went and cartoonified something about it.  ) 1) [Marvel Superheroes] A score of 100 in any Attribute, Talent, Contact, Superpower or other stat would be considered which Rank? A) Feeble B) Typical C) Excellent D) Unearthly E) Shift X 2) [White Wolf's first World of Darkness] Which will never eventually result in a player permanently losing control of his or her character? A) A mage accumulating Paradox. B) A vampire losing Humanity. C) A werewolf gaining permanent Rage. D) A changeling gaining Banality. E) A wraith's Shadow gaining permanent Angst. 3) [Mage: The Ascension] The Tenth Sphere was finally discovered by the Enlightened, triggering the Ascension--and everything that came with it--as outlined in the Time of Judgement books. By what name was the Tenth Sphere called? A) Telos B) Euthanatos C) Time D) Correspondence E) Nephandus 4) [Wraith: The Oblivion] The faction which is governed by the eight Deathlords and enforces the laws established by Charon--the lord of the dead himself--in the interest of fending off Oblivion's advances is: A) The Jade Kingdom B) The Hierarchy C) The Heretics D) The Council of Nine E) The Malfeans 5) [Promethean: The Created] This Promethean stat--the strength of the Promethean's ill-gotten lifeforce--is both blessing and curse, granting greater power and control over the Divine Fire as it grows yet awakening and attracting the malevolent Pandorans from further and further away. What is it? A) Azoth B) Pyros C) Flux D) Vulcanus E) Alchemicus[/quote]
Last edited by The House of Ainsley on Wed Jul 15, 2009 11:09 am; edited 1 time in total |
|  | | Wraith Lady Illusion

Number of posts: 1601 Age: 22 Location: Wrapped up in Darkness
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Fri Jul 03, 2009 3:19 pm | |
| 1) [White Wolf's first World of Darkness] Which will never eventually result in a player permanently losing control of his or her character? A) A mage accumulating Paradox. B) A vampire losing Humanity. C) A werewolf gaining permanent Rage. D) A changeling gaining Banality. E) A wraith's Shadow gaining permanent Angst. I'm going for (A). _________________ Follow me into the Darkness; Let me hear you scream |
|  | | The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Wed Jul 15, 2009 11:03 am | |
| | Wraith wrote: | 1) [White Wolf's first World of Darkness] Which will never eventually result in a player permanently losing control of his or her character?
A) A mage accumulating Paradox. B) A vampire losing Humanity. C) A werewolf gaining permanent Rage. D) A changeling gaining Banality. E) A wraith's Shadow gaining permanent Angst.
I'm going for (A). |
In Mage: The Ascension, mages wield the most potent variety of magic, one which involves directly manipulating the force of reality itself. There are no "maximum spells per day" limits in Mage; instead, every spell the mage casts (or every Prime-scientific procedure enacted, in the case of technomancers) carries with it the chance that reality will bite back; this comes in the form of the mage accumulating Paradox, a psychic byproduct of reality's inability to reconcile the mage's actions and existence.
Some feats of magic work reasonably within the constraints of reality. The gas main "just happens" to catch an electrical short and explode. The catwalk "just happens" to collapse and send an enemy plummetting three stories. The mage "just happens" to find five $100 bills drifting down the sidewalk. These are considered Coincidental Magick, and only carry the risk of Paradox if the mage's attempt to impose his or her will on reality fails spectacularly and backfires.
Other feats of magic--labeled Vulgar Magick--are too blatant to be reconciled with reality at all. People cannot throw fireballs from their hands, yet the mage does. People cannot summon great golden fire-spitting dragons to flambé and devour their enemies, yet the mage does. People cannot pull futuristic, shoulder-mounted plasma cannons from spaces the size of a fanny pack, yet the mage does. When the mage trods so firmly on the tail of reality, Paradox will result no matter what; more Paradox will ensue if there are any Sleepers (unawakened mortals..."Muggles," if you will) present, and much more Paradox ensues if the mage's attempt to so blatantly pluck reality's strings botches.
At any rate, worse and worse things may happen to a mage who gathers more and more Paradox...anywhere from the mage's hair turning green to the mage becoming trapped in a subdimensional prison or going insane (with the mage's madness and hallucination physically manifesting in the world around the mage), depending on how much Paradox has been accumulated. Such troublesome Paradox backlashes are, in a way, beneficial, as they consume a portion of the mage's gathered Paradox while inflicting their penance unto the unscrupulous mage.
This is beneficial because if a mage should ever accumulate 20 or more levels of Paradox, the fabric of reality can no longer sustain or tolerate the mage's very existence, and the mage simply ceases to exist as the force of reality finally turns on the mage and consumes him utterly. Sometimes, the mage's existence is so intolerable to the fabric of the cosmos that not even memories of the mage will remain; reality reweaves itself so radically that the mage, in effect, never existed at all. If the Paradox storm is colossal enough and horrific enough, other mages or even innocent bystanders may be blasted with Paradox, dropped into pocket worlds or even wiped from existence as well. Feats of time travel are notorious for utterly wiping their perpetrators--and anyone standing too close to them--from existence, often in one mighty storm of Paradox.
That will tend to hamstring your deranged plot to assassinate Joan of Arc before the siege of Orléans, won't it?
So, in summation, too much Paradox will cost a Mage player control over his or her character (by virtue of launching the mage into the void of nonexistence, and you can't play a character who no longer exists).
Try again?  |
|  | | S.E.A.M.U.S Valian


Number of posts: 209 Age: 33 Location: Super Enhanced Automated Mechanized Uber System
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Thu Jul 16, 2009 8:00 am | |
| it's "C" more permanent rage just means you're more angry and more prone to temporary loss of control via frenzy. _________________ "Science is the foot that kicks magic square in the nutsack" Scratch Fury, Destroyer of Worlds
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|  | | The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Sat Jul 18, 2009 11:06 am | |
| | S.E.A.M.U.S wrote: | | it's "C" more permanent rage just means you're more angry and more prone to temporary loss of control via frenzy. |
...not to mention a bigger social boor, if your Rage eclipses your Willpower. Angry, hirsute werewolves make poor dinner party guests, even in their human forms. 
But yeah, Rage won't ever take away your Garou, no matter how high it gets. So while the mages are blinking themselves out of existence, the vampires are devolving into mindlessly ravenous devils, the changelings are shucking their fae souls and becoming ordinary and utterly Banal mortals, and the wraiths are getting eaten by their Shadows and transmogrifying themselves into spectres, the werewolves will still be sitting pretty...in a very fierce, primal sort of way. 
(Though, technically, E isn't necessarily the end of your character either, as there are systems in Wraith for playing spectres as PCs. Doppelgangers are essentially evil wraiths who are one with their Shadows (after slowly succumbing to Oblivion's pull, via increasing Angst), so playing a Doppelganger is a cinch. Striplings are simply a spectral subvariety--the spectres of children who submitted to Oblivion's grasp--and your eight-year-old Shadow-eaten would become a Stripling by way of becoming a Doppelganger...perfectly playable, if you don't mind playing a spectre so eerie and unsettling that even other spectres will avoid you. The supplement Dark Reflections: Spectres is essential for players who want to run spectres (or are prodded into doing so by their Storyteller), and the spin-off Wraith: The Great War includes a system where players can play Mortwights, the deranged spectres of those who died in such unspeakably destructive acts of violence that they instantly shot into Oblivion at the moment of death; with so many soldiers and civilians dying from mortar blasts, tank shells, Panzerfausts, landmines, hydrogen bombs, atomic bombs, exploding war machines and the more horrid modes of termination offered at the concentration camps, the World Wars were spawning Mortwights aplenty. Might as well let the players run one or two of them, eh?
But, all in all, the rules for player-run spectres are optional; if you're running a purely-basics Wraith campaign, once your wraith descends into Spectreville, Oblivion gets a new vassal and it's time for you to roll up a new wraith...with a new Shadow, all ripe and ready to feed your wraith to Oblivion again.... )
Okay, SEAMUS, next question's yours.  |
|  | | S.E.A.M.U.S Valian


Number of posts: 209 Age: 33 Location: Super Enhanced Automated Mechanized Uber System
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Tue Jul 21, 2009 6:09 am | |
| simple... what was the original name of the Nightbane roleplaying game? _________________ "Science is the foot that kicks magic square in the nutsack" Scratch Fury, Destroyer of Worlds
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|  | | The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Tue Jul 21, 2009 8:31 am | |
| Aw, we don't get multiple choice with this one?  |
|  | | S.E.A.M.U.S Valian


Number of posts: 209 Age: 33 Location: Super Enhanced Automated Mechanized Uber System
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Wed Jul 22, 2009 4:57 am | |
| no cuz it's easy _________________ "Science is the foot that kicks magic square in the nutsack" Scratch Fury, Destroyer of Worlds
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|  | | The House of Ainsley Apprentice


Number of posts: 402 Age: 37 Location: Canton, Texas, USA
 | Subject: Re: The Roleplaying Game Round-Robin Quiz! Wed Jul 22, 2009 1:52 pm | |
| It must be one of the most recent ones. East Texas doesn't have a lot of game shops, unfortunately.  Just from the title, though...nah, I got nothin'. Somebody else can take a shot.  |
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