Okay, I'd like to thank Wraith for being a huge help with Gametable tonight. I think I've just about got this thing mastered now.

So tomorrow, 11:00 PM GMT (or 6:00 PM Central, or 1:00 PM Sydney time), I plan on hosting a short homebrewed test adventure, The Tinstone Warrens of Harhagg's Cove. It's kinda sorta optional, but you might to make the following dice macros:

**General**d4

d6

d8

d10

d12

d100

2d6

**Corwin only**(Fortitude Save, Alive) d20+6+2

(Fortitude Save, Undead) d20+6+0

*(for those rare instances where undead do get a Fort Save...and they usually don't.)*(Reflex Save) d20+1-1

(Will Save) d20+4+4

(Initiative) d20-1

(Base Melee Attack) d20+7

(Base Ranged Attack) d20+3

(Base Smite) d20+11

(Base Power Attack 1) d20+6

(Base Power Attack 2) d20+5

(Base Power Attack 3) d20+4

(Base Power Attack 4) d20+3

(Base Power Smite 1) d20+10

(Base Power Smite 2) d20+9

(Base Power Smite 3) d20+8

(Base Power Smite 4) d20+7

(Trident Damage) d8+3

(Trident Critical) 2d8+6

(Trident Smite Damage) d8+7

(Trident Smite Critical) 2d8+14

(Trident Power Attack 1 Dam) d8+4

(Trident Power Attack 2 Dam) d8+5

(Trident Power Attack 3 Dam) d8+6

(Trident Power Attack 4 Dam) d8+7

(Trident Power Smite 1 Dam) d8+8

(Trident Power Smite 2 Dam) d8+9

(Trident Power Smite 3 Dam) d8+10

(Trident Power Smite 4 Dam) d8+11

(Trident Power Attack 1 Crit) 2d8+8

(Trident Power Attack 2 Crit) 2d8+10

(Trident Power Attack 3 Crit) 2d8+12

(Trident Power Attack 4 Crit) 2d8+14

(Trident Power Smite 1 Crit) 2d8+16

(Trident Power Smite 2 Crit) 2d8+18

(Trident Power Smite 3 Crit) 2d8+20

(Trident Power Smite 4 Crit) 2d8+22

(Trident Damage vs Charge) 2d8+6

(Trident Critical vs Charge) 4d8+12

(Trident Smite vs Charge) 2d8+10

(Trident Smite Critical vs Charge) 4d8+20

**(YEOW!)**(Rebuke Undead Max Hit Dice) d20+2

(Rebuke Undead Total Hit Dice) 2d6+6

(Dispel Turn Undead) 2d6+6

(Bolster Undead) d20+2

(Profane Lifeleech Damage/Healing per Victim) d6

(Climb) d20+5

(Climb in Half-Plate) d20-2

(Concentration, Alive) d20+4

(Concentration, Undead) d20+2

(Handle Animal) d20+3

(Intimidate) d20+5

(Jump) d20+7

(Jump in Half-Plate) d20+0

(Knowledge: Religion) d20+6

(Profession: Sailor) d20+9

(Spellcraft) d20+4

(Swim) d20+7

(Swim with Armor+Shield+Trident) d20-7

**Karnoz only**(Fortitude Save) d20+3

(Reflex Save) d20+8

(Will Save) d20+0

(Initiative) d20+4

(Base Melee Attack) d20+4

(Base Ranged Attack) d20+7

(Dagger Melee Attack) d20+5

(Dagger Ranged Attack) d20+8

(0-30 ft Shortbow Attack) d20+9

(Dagger Damage) d4+2

(Dagger Critical) 2d4+4

(Dagger Sneak Damage) d4+3d6+2

(Dagger Sneak Critical) 2d4+3d6+4

(Shortbow Damage) d6

(Shortbow Critical) 3d6

(0-30 ft Shortbow Damage) d6+1

(0-30 ft Shortbow Critical) 3d6+3

(0-30 ft Shortbow Sneak Damage) 4d6+1

(0-30 ft Shortbow Sneak Critical) 6d6+3

**(EEK!)**(Alchemy) d20+6

(Appraise) d20+5

(Disable Device) d20+10

(Disguise) d20+6

(Forgery) d20+10

(Gather Information) d20+6

(Hide) d20+11

(Knowledge: Nature) d20+5

(Move Silently) d20+11

(Open Lock) d20+12

(Pick Pocket) d20+11

(Read Lips) d20+7

(Search) d20+11

(Tumble) d20+12

(Use Magic Device) d20+6

**Sylvea only**(Fortitude Save) d20+4

(Reflex Save) d20+1

(Will Save) d20+7

(Initiative) d20+0

(Base Melee Attack) d20+3

(Base Ranged Attack) d20+3

(Staff as Double Weapon Attack) d20-1

(Staff as Double Weapon Extra Attack) d20-5

(Northern Cross Staff Damage) d6

(Northern Cross Staff Critical) 2d6

(Rebuke Undead Max Hit Dice) d20+0

(Rebuke Undead Total Hit Dice) 2d6+5

(Dispel Turn Undead) 2d6+5

(Bolster Undead) d20+0

(Concentration) d20+2

(Diplomacy) d20+2

(Disable Device) d20+2

(Hide) d20+1

(Intuit Direction) d20+4

(Intuit Direction + Northern Cross bonus) d20+24

**(Never get lost again!)**(Knowledge: Arcana) d20+3

(Knowledge: Religion) d20+3

(Profession: Apothecary) d20+4

(Profession: Herbalist) d20+5

(Sense Motive) d20+4

(Spellcraft) d20+3

Will I convert these to loadable .xml files for your own Gametable client? Sure. I think I can work that into my schedule.

And the difference between Craft and Profession is that Crafts rely on Intelligence and pure know-how, while Professions rely on Wisdom and intuition. Aren't you glad that Herbalist and Apothecary are both Professions, Wraith? Sylvea's Wis bonus is notably higher than her Int bonus, after all....