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 The Player Character Worktable

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The House of Ainsley
Keeper of the Dark Mirror
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Male Number of posts : 1996
Age : 45
Location : The Dark Heart of Bardosylvania

PostSubject: Re: The Player Character Worktable   Sat Jul 12, 2014 11:48 pm

Okay, so Gustov now has one Bardos Steedhound.  Due to refined breeding (and a good roll with the eight-siders), Gustov's dog is exceptionally hale, with 17 Hit Points.  His heavy warhorse is hardier yet, with 32 Hit Points.  Feel free to name the steedhound and the warhorse as you wish (as long as it's nothing too crazy) and choose their sexes (in case the question of animal husbandry and breeding--another possible use for the Handle Animal skill--comes up later down the road).

As another option, Gustov may also wish to make the actual command words or phrases something besides "Attack" and "Find," perhaps words or phrases which are less likely to come up in unrelated conversation and confuse the animal.  Examples would be the classic "Mush" for "Go faster" or "Geronimo" for "Attack".  The commands need not be words, either; whistling a certain pitch or a specific sequence of notes may also be used in lieu of language (ie. the Lone Ranger whistling a rising and falling ditty to summon his horse).

Speaking of horses, Gustov may have also taught his warhorse up to two commands (of your choosing) as well.  Choose them shrewdly.

In time, Gustov may train his animals to follow even more commands.  Raising his Handle Animal skill will make this a much simpler task, of course.

And here are five possible pogs for Gustov: two of the Space Marine (which isn't really too outlandish and may actually be quite fitting if Gustov does become a Blackguard eventually) and three of the Inquisitor (which I also like).  Pick the one which you prefer most, and that will be the pog which represents him in-game.  Or, if none of the pogs works for you, let me know and we'll come up with something else.

#1:
#2:
#3:
#4:
#5:

Which one would you prefer, if any?
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Spirit of the Tiger
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Valian
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Male Number of posts : 270
Age : 43
Location : Where ever I go, there I am.

PostSubject: Re: The Player Character Worktable   Sun Jul 13, 2014 7:13 am

WHAT NO SPACE GUN!!! What kind of a world do we live in where an old friend can't even convince his buddy to let him have a space gun.   Very Happy 

Anyway I will go with number 3.  It seems the most intimidating without a mask.  For the dog I will call him Heftig.   I will use whistles as commands and the theme from the X-files seems like a good one for the dog to begin tracking prey.  Just because I want Gustov to have a sense of humor, whistling "Don't Worry Be Happy" will be the attack song.  Yes as the dog is ripping you apart you hear that song in the background.  

I will call the horse Kämpfer.  The commands will be words.  I think heel for Kampfer to come to Gustov should be a safe command.  While in battle I will use the command zerstören as the command for the horse to rear up and stomp the enemy bellow.  

I have read The Song of Blood and Steel and I realized there is background information that Gustov knows, but I don't.  Which side is Gustov fighting on and who are his allies?  What is the civil war about, who started it, and it what kingdom ,if any, is Broadsylvania a part of?  I am sure that this information has been available to everyone, but as I just stated where do I find such stuff.  I want to be as up to snuff as possible on campaign, and I don't want to look too much like an idiot for asking questions.  Answers to these questions will help me in formulating my battle plan.
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The House of Ainsley
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Male Number of posts : 1996
Age : 45
Location : The Dark Heart of Bardosylvania

PostSubject: Re: The Player Character Worktable   Sun Jul 13, 2014 2:21 pm

Spirit of the Tiger wrote:
WHAT NO SPACE GUN!!! What kind of a world do we live in where an old friend can't even convince his buddy to let him have a space gun.   Very Happy
A sane one.  Razz

Spirit of the Tiger wrote:
Anyway I will go with number 3.  It seems the most intimidating without a mask.
Number 3 it is!  Thank you, drive through.  Smile

Spirit of the Tiger wrote:
For the dog I will call him Heftig.   I will use whistles as commands and the theme from the X-files seems like a good one for the dog to begin tracking prey.  Just because I want Gustov to have a sense of humor, whistling "Don't Worry Be Happy" will be the attack song.  Yes as the dog is ripping you apart you hear that song in the background.
Oh, for goodness sake...yours is a strange little mind.  Did anyone ever tell you that?   Shocked

*jot jot jot...*

Spirit of the Tiger wrote:
I will call the horse Kämpfer.  The commands will be words.  I think heel for Kampfer to come to Gustov should be a safe command.  While in battle I will use the command zerstören as the command for the horse to rear up and stomp the enemy bellow.
All right.  So "Heel" for Kämpfer to come, and "Zerstören" for Kämpfer to strike with his hooves, even without an enemy's provocation.  That latter command could be useful for getting in the first shot, as horses tend to wait until they're attacked before striking back.  It seems that Gustov has groomed a more aggressive warhorse.  What more will he accomplish in the future?

Both animals are male, correct?

Spirit of the Tiger wrote:
I have read The Song of Blood and Steel and I realized there is background information that Gustov knows, but I don't.  Which side is Gustov fighting on and who are his allies?  What is the civil war about, who started it, and it what kingdom ,if any, is Broadsylvania a part of?  I am sure that this information has been available to everyone, but as I just stated where do I find such stuff.  I want to be as up to snuff as possible on campaign, and I don't want to look too much like an idiot for asking questions.  Answers to these questions will help me in formulating my battle plan.
You have questions, I have answers.  Smile


The blue forces are the forces of the Eternal Empire; the red forces are the forces of the Red Alliance (though at this point in time, Karkova--the greatest of the Red Alliance nations--is the last Alliance nation standing, so the red lines, arrows and names also represent the Karkovan resistance as the Imperial forces continue to push deeper into their homeland, now nearing to threaten the capitol itself).  There have been numerous battles in the campaign against Karkova to this point, and Karkova has thus far put up a fierce and dogged fight; the blue stars on the map represent victories for the Empire, while the red stars indicate victories for the Alliance.

Some battles have ended in an enemy force's retreat (ie. Wiesedorf's retreat from Karkovan skirmishers in the forest southwest from Geir Buri, a resource-draining battle which forced Wiesedorf's forces to reunite with Reiherstadt's forces at the subsequent Battle of Eulogos.  Though the sacking of Eulogos has replenished Wiesedorf's forces, Wiesedorf has chosen to remain with Reiherstadt for the final push to Karkovagrad).  Other battles have ended in the complete rout--or even the obliteration--of an enemy force (ie. Savassci's second battle against Kaganovich at the Zelezo Mare Delta.  As the Empire's vanguard drove into the Karkovan heartlands, rebel forces led by Captain Emilio Savassci rose up and attempted to liberate a defeated Shadhir'zor from Karkovan occupation, then took to the waters and attempted to unite with the Imperial forces at Zelezo Ford; Kaganovich, alerted to Savassci's approach by Karkovan scouts, harried Savassci's river fighters with batteries of archers on the shores; Savassci attempted to retreat to the safety of the Black Stratum Sea, but Kaganovich pursued him in a bid to prevent the Shadhiran force from regrouping.  The pursuit worked, and the Shadhiran river force suffered total losses at the delta, including Savassci himself).  Darrovan and Gustov Ainsley themselves have encountered two battles with Karkovan forces on the way to Zelezo Ford, but Karkovans are chiefly people of the plains, hills and rivers.  So predictably enough, the Bardosylvanians proved to be the superior forest fighters, and the Ainsleys continued onward with trivial losses.  These losses have already been factored in, so you may choose Gustov's forces freely and without reservation.


Here is a more local view of Zelezo Ford, where forces of the Empire stand ready for a decisive battle against the Alliance.  Two bridges cross the Zelezo Kanvica here: a great stone bridge towards the center of this arena, and a simpler wooden bridge towards the west.  There are shallows, rapids and small river islands further downstream; while this means shallow water which forces on foot or on horseback can ford, the river's volume ensures that the current here is very swift, and units which lose their footing and fall may be swept downriver.  Heavily armored units have a chance of drowning if this happens, of course, while lightly armored units will merely be inconvenienced at having to swim or wade back to shore and trying again.

The river here winds through a gorge with a grassy flood plain and steep bluffs to either side, cut away by centuries of erosion.  The theatre depicted here is roughly three miles square.  Gustov and Darrovan will have opportunity to arrange their forces on the northern side of Zelezo Ford before the battle begins.

Spoiler:
 

The Red Alliance forces are--or were--chiefly comprised of the people of Karkova and Hrothjurgan Major.  The Red Alliance has also consisted of Ghalbatastan, United Escaldenia and isolated rebel cells throughout the Imperial nations, though the contributions from these forces have been minor; Ghalbatastan formed from the ashes of a civil war which shattered the sovereign desert kingdom of Lebeq in centuries past, the Imperial Civil War has rekindled those old embers of bitterness into all-out warfare, and so Ghalbatastan has been too busy fighting off Lebeq and Lebeq Prime on two fronts to mobilize against other nations of the Eternal Empire.  The islander nations of United Escaldenia launched a small number of naval attacks against the Amethyst Coast before turning their martial attentions to Fioriallia.  Fioriallia, being the heart of the Empire and the seat of the colossal Palace of the Faceless and Eternal Emperor himself, quickly retaliated with a massive naval counterattack, leaving the bulk of the Escaldenian navy at the bottom of the Cleoptean Gulf, and though United Escaldenia has not officially surrendered, they have thus been stripped of an effective fighting force and so have kept to themselves ever since that profound humbling.  And the rebel insurgents, consisting of random citizens who have tired of the Eternal Emperor's reign for whatever reason, are too isolated, underequipped and undertrained to pose any threat.  Bardosylvania has had her own rebel insurgents, but making a few examples out of such insurgents by having them drawn and quartered in the town squares has, thus far, coaxed the commonfolk into stifling whatever seditious thoughts they may be harboring.

The majority of the continent comprises the Eternal Empire, helmed by the sovereign nation of Fioriallia and including Lebeq Prime, Kunyakarova (a formerly neutral nation which joined the Empire after Karkova launched a campaign against them in a bid to strip Kunyakarova of resources and thus fuel Karkova's war effort), Hrothjurgan Minor (which broke off from Hrothjurgan--which became Hrothjurgan Major--as the Imperial Civil War loomed), Konegheim, Bardosylvania, Nellowswann, Caed Fainne, Brustagg, the elven nation of Fallowvale, Omikoros and the Amethyst Coast.  Shadhir'zor was a member of the Empire until surrendering to Karkova; thus, Shadhir'zor is presently occupied by Karkovan forces, though incessant skirmishes from Shadhir'zor's Midnight Resistance, coupled with Karkova's preoccupation with the rest of the war, have thus far fettered the Karkovan occupants and prevented Karkova's subjection of Shadhir'zor from becoming absolute.

Neutral nations include Calaix (which has divided herself into two regions in the wake of political disputes and a religious schism, and her own civil war may not be long in coming), Lebeq (aka. Lebeq Minor, whose sultana has her own reasons for summoning forces from the Elemental Planes and waging war against the Alliance sultandom of Ghalbatastan), the savage nation of Jahalio Island, Padia Forax (which, after seeing Karkovan forces wipe their neighbor Malnobais off the map and assimilate those lands to expand Karkova's borders all the way to Lebeq Prime, has taken great pains to placate Tsar Orsek and avoid antagonizing Karkova out of fear of conquest), Banika Gorov, Shakrozea (who, like Padia Forax and Banika Gorov, has abstained from the war out of fear of being crushed by the superior Karkovan forces), Seolemark and the tiny yet superstitiously dreaded wizard nation of Morribord.

And cartographers are not lying when they attribute the continent to the southeast--and its islands--of being infested with dragons; though the mysterious and largely unexplored Dragon Continent is rumored to be home to several kingdoms of dragons, dragonkin, fire giants and tribes of barbarians who worship the dragons as gods, none have dared to cross the ocean and curry an alliance with these rumored nations for fear of being devoured or vaporized in a draconic fit of pique.

This topic may be worth a read as well.  If you have any further questions about the campaign or its world, I invite you to ask at any time.  I strive to be a helpful and informative sort.  Smile

And to address any possible confusion, I admittedly have had some trouble deciding on a name for Karkova's capitol throughout the campaign, having previously named it Karkov, Karkovia and Yukurovgrad before finally settling on Karkovagrad.  Which name do you guys think sounds the best?


EDIT: I've also taken this opportunity to add some more units to your list of choices. Enjoy! Smile
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PostSubject: Re: The Player Character Worktable   

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