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 The Roleplaying Game Round-Robin Quiz!

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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Fri Apr 03, 2009 1:05 am

5) [The first World of Darkness series] Which World of Darkness game required each player to play two roles, rather than just one?

A) Vampire: The Masquerade
B) Wraith: The Oblivion
C) Hunter: The Reckoning
D) Mummy: The Resurrection
E) Changeling: The Dreaming

the answer is B) Wraith, you usually played your charcater, and one of the other players dark half (or Shadow)

my next question isn't multiple choice, but it's pretty easy.

in what game setting are you likely to come across psychics, dragons, cyborgs, wizards, demons, alien intelligences, and Nazi wanna bes?
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Fri Apr 03, 2009 8:17 am

You're quite familiar with Wraith, I see. Wraith's system has been called one of the most antagonistic game systems in existence, but as far as encouraging players to get to know each other's characters, I think it's quite possibly the best there ever was. Most players' involvement with each other's characters tends to go no further than "your fighter has the highest Armor Class, so you should take point" or "your mercenary has an M-60 and he can shoot straight, so we'll leave crowd control to you." But Wraith's Shadowguiding system encourages players to dig deeper than mere self-interest. "You watched your dog die in the house fire that destroyed your home when you were 5 years old, so that's why you're a pyrophobe now."

Of course, Shadows being Shadows, such knowledges would tend to be used in the course of tormenting each other's wraiths and messing with their heads like no one else could. But so it goes. Cool

I'd like to host a Wraith table myself, if I can ever get out to one of those fancy conventions.... Very Happy

As for your querry, that sounds like the Palladium universe. Amirite?
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Thu May 07, 2009 8:02 am

Assuming that I was correct.... *sharply pokes SEAMUS in the butt*


1) [Marvel Superheroes] A score of 100 in any Attribute, Talent, Contact, Superpower or other stat would be considered which Rank?

A) Feeble
B) Typical
C) Excellent
D) Unearthly
E) Shift X


2) [In Nomine] Which of these is not a Choir of angels?

A) Cherubim
B) Malakim
C) Elohim
D) Calabim
E) Kyriotates


3) [Mage: The Ascension] The Tenth Sphere was finally discovered by the Enlightened, triggering the Ascension--and everything that came with it--as outlined in the Time of Judgement books. By what name was the Tenth Sphere called?

A) Telos
B) Euthanatos
C) Time
D) Correspondence
E) Nephandus


4) [Dungeons & Dragons, Third Edition] The scimitar is a popular weapon among player-characters in both Dungeons & Dragons and its computer-game derivative, Neverwinter Nights. This popularity is largely due to:

A) The scimitar's large Critical Hit multiplier.
B) The scimitar's broad Critical Hit range.
C) The scimitar's hefty damage die.
D) The scimitar's affordability and price-to-damage ratio.
E) The large number of deities whose Domains confer useful abilities to scimitar-wielding clerics.


5) [Promethean: The Created] This Promethean stat--the strength of the Promethean's ill-gotten lifeforce--is both blessing and curse, granting greater power and control over the Divine Fire as it grows yet awakening and attracting the malevolent Pandorans from further and further away. What is it?

A) Azoth
B) Pyros
C) Flux
D) Vulcanus
E) Alchemicus
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Thu May 28, 2009 6:39 pm

I'll take another stab, though I probably won't be able to ask a question if I get it right.


2) [In Nomine] Which of these is not a Choir of angels?

A) Cherubim
B) Malakim
C) Elohim
D) Calabim
E) Kyriotates

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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Wed Jun 10, 2009 8:15 am

Okay, I'm back...for about five minutes. I really need to slow down. Too bad my job doesn't offer vacation time. Sad

Wraith wrote:
I'll take another stab, though I probably won't be able to ask a question if I get it right.


2) [In Nomine] Which of these is not a Choir of angels?

A) Cherubim
B) Malakim
C) Elohim
D) Calabim
E) Kyriotates
Well, you don't have to worry about asking a question just yet. Razz

The Kyriotates are indeed a Choir of angels, also known as the Dominations. In their celestial forms they appear as luminescent clouds riddled with any number of hands, eyes, mouths, angelic wings or similar features, and their gift is the ability to possess and control several subjects at once, during which time the subjects' souls (if any) wander the Marches in a dreamlike state and their bodies assume the strengths, skills and powers of the possessing Kyriotate. When the Apostles all started speaking in tongues during Jesus' ascent to Heaven, it is believed that they were indeed "filled with the Holy Spirit"--that being a very powerful Kyriotate.

Many a demon has been foiled by a Kyriotate jumping into whichever mortal the demon was attempting to victimize at the time, but Kyriotates can't just go around possessing people all willy-nilly; an unwilling subject may win a contest of wills and expel the Kyriotate, and Kyriotates can also rack up Dissonance--guiding them further from Heaven's grace and closer towards the Pit--if they ever leave a subject in worse shape than when the Kyriotate first took control. Many of Hell's Shedim--the Kyriotates' Infernal counterparts--were once Kyriotates who became too sloppy or careless with the mortals or objects in their care, leaving great harm, ruin or even death in their wakes.

I'll go ahead and scratch that one; feel free to take a shot at another question if you like, though I think I'll go ahead and retire that scimitar question as well.... Smile
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Wed Jun 10, 2009 8:38 am

4) [Dungeons & Dragons, Third Edition] The scimitar is a popular weapon among player-characters in both Dungeons & Dragons and its computer-game derivative, Neverwinter Nights. This popularity is largely due to:

B) The scimitar's broad Critical Hit range.

Scimitars and rapiers are the only Medium-size weapons which can land critical hits on natural attack rolls of 18-20; this is as large a range as any weapon can offer. Falchions and kukris also land threats in the 18-20 range, but falchions are Large and cumbersome weapons (preventing the use of a shield or a second weapon) while kukris are Exotic weapons (unavailable to most characters). Combined with Feats or magical abilities which can expand critical hit ranges even further (such as the Keen Edge spell), wielders of scimitars and rapiers can sometimes dish out strings of critical hits, compensating for the weapons' otherwise modest damage in short order.


1) [Marvel Superheroes] A score of 100 in any Attribute, Talent, Contact, Superpower or other stat would be considered which Rank?

A) Feeble
B) Typical
C) Excellent
D) Unearthly
E) Shift X


2) [In Nomine] Which of these is not a Choir of angels?

A) Cherubim
B) Malakim
C) Elohim
D) Calabim
E) Kyriotates


3) [Mage: The Ascension] The Tenth Sphere was finally discovered by the Enlightened, triggering the Ascension--and everything that came with it--as outlined in the Time of Judgement books. By what name was the Tenth Sphere called?

A) Telos
B) Euthanatos
C) Time
D) Correspondence
E) Nephandus


4) [Wraith: The Oblivion] The faction which is governed by the eight Deathlords and enforces the laws established by Charon--the lord of the dead himself--in the interest of fending off Oblivion's advances is:

A) The Jade Kingdom
B) The Hierarchy
C) The Heretics
D) The Council of Nine
E) The Malfeans


5) [Promethean: The Created] This Promethean stat--the strength of the Promethean's ill-gotten lifeforce--is both blessing and curse, granting greater power and control over the Divine Fire as it grows yet awakening and attracting the malevolent Pandorans from further and further away. What is it?

A) Azoth
B) Pyros
C) Flux
D) Vulcanus
E) Alchemicus
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Fri Jul 03, 2009 7:28 am

*shrugs and kicks the thread again*


2) [In Nomine] Which of these is not a Choir of angels?

D) Calabim

Calabim are aptly called the Destroyers, and for good reason; with a little bit of concentration, a Calabite can damage, harm, destroy or kill anything in his or her presence. Though this is often limited to the crude disintegration of physical objects or creatures, service to certain Princes of Hell can refine the Calabim's unearthly capacity for destruction further; Calabim of Factions can destroy relationships between people in a similar manner, Calabim of Fire can destroy through what appears to be spontaneous combustion, and Calabim of Fate cause ruin through the infliction of rapid aging. But a Calabite's field of entropy is an erratic and unpredictable thing, and for this reason Vapula--the Prince of Technology--allows no Calabim among his ranks; a wanton and often unpredictable destroyer is the last thing he wants among his numerous delicate experiments....

(I still don't understand the parallels between Calabim and Ofanim--their Heavenly counterparts--either...so much that I went and cartoonified something about it. Razz )


1) [Marvel Superheroes] A score of 100 in any Attribute, Talent, Contact, Superpower or other stat would be considered which Rank?

A) Feeble
B) Typical
C) Excellent
D) Unearthly
E) Shift X


2) [White Wolf's first World of Darkness] Which will never eventually result in a player permanently losing control of his or her character?

A) A mage accumulating Paradox.
B) A vampire losing Humanity.
C) A werewolf gaining permanent Rage.
D) A changeling gaining Banality.
E) A wraith's Shadow gaining permanent Angst.


3) [Mage: The Ascension] The Tenth Sphere was finally discovered by the Enlightened, triggering the Ascension--and everything that came with it--as outlined in the Time of Judgement books. By what name was the Tenth Sphere called?

A) Telos
B) Euthanatos
C) Time
D) Correspondence
E) Nephandus


4) [Wraith: The Oblivion] The faction which is governed by the eight Deathlords and enforces the laws established by Charon--the lord of the dead himself--in the interest of fending off Oblivion's advances is:

A) The Jade Kingdom
B) The Hierarchy
C) The Heretics
D) The Council of Nine
E) The Malfeans


5) [Promethean: The Created] This Promethean stat--the strength of the Promethean's ill-gotten lifeforce--is both blessing and curse, granting greater power and control over the Divine Fire as it grows yet awakening and attracting the malevolent Pandorans from further and further away. What is it?

A) Azoth
B) Pyros
C) Flux
D) Vulcanus
E) Alchemicus[/quote]


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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Fri Jul 03, 2009 8:19 am

1) [White Wolf's first World of Darkness] Which will never eventually result in a player permanently losing control of his or her character?

A) A mage accumulating Paradox.
B) A vampire losing Humanity.
C) A werewolf gaining permanent Rage.
D) A changeling gaining Banality.
E) A wraith's Shadow gaining permanent Angst.

I'm going for (A).

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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Wed Jul 15, 2009 4:03 am

Wraith wrote:
1) [White Wolf's first World of Darkness] Which will never eventually result in a player permanently losing control of his or her character?

A) A mage accumulating Paradox.
B) A vampire losing Humanity.
C) A werewolf gaining permanent Rage.
D) A changeling gaining Banality.
E) A wraith's Shadow gaining permanent Angst.

I'm going for (A).
In Mage: The Ascension, mages wield the most potent variety of magic, one which involves directly manipulating the force of reality itself. There are no "maximum spells per day" limits in Mage; instead, every spell the mage casts (or every Prime-scientific procedure enacted, in the case of technomancers) carries with it the chance that reality will bite back; this comes in the form of the mage accumulating Paradox, a psychic byproduct of reality's inability to reconcile the mage's actions and existence.

Some feats of magic work reasonably within the constraints of reality. The gas main "just happens" to catch an electrical short and explode. The catwalk "just happens" to collapse and send an enemy plummetting three stories. The mage "just happens" to find five $100 bills drifting down the sidewalk. These are considered Coincidental Magick, and only carry the risk of Paradox if the mage's attempt to impose his or her will on reality fails spectacularly and backfires.

Other feats of magic--labeled Vulgar Magick--are too blatant to be reconciled with reality at all. People cannot throw fireballs from their hands, yet the mage does. People cannot summon great golden fire-spitting dragons to flambé and devour their enemies, yet the mage does. People cannot pull futuristic, shoulder-mounted plasma cannons from spaces the size of a fanny pack, yet the mage does. When the mage trods so firmly on the tail of reality, Paradox will result no matter what; more Paradox will ensue if there are any Sleepers (unawakened mortals..."Muggles," if you will) present, and much more Paradox ensues if the mage's attempt to so blatantly pluck reality's strings botches.

At any rate, worse and worse things may happen to a mage who gathers more and more Paradox...anywhere from the mage's hair turning green to the mage becoming trapped in a subdimensional prison or going insane (with the mage's madness and hallucination physically manifesting in the world around the mage), depending on how much Paradox has been accumulated. Such troublesome Paradox backlashes are, in a way, beneficial, as they consume a portion of the mage's gathered Paradox while inflicting their penance unto the unscrupulous mage.

This is beneficial because if a mage should ever accumulate 20 or more levels of Paradox, the fabric of reality can no longer sustain or tolerate the mage's very existence, and the mage simply ceases to exist as the force of reality finally turns on the mage and consumes him utterly. Sometimes, the mage's existence is so intolerable to the fabric of the cosmos that not even memories of the mage will remain; reality reweaves itself so radically that the mage, in effect, never existed at all. If the Paradox storm is colossal enough and horrific enough, other mages or even innocent bystanders may be blasted with Paradox, dropped into pocket worlds or even wiped from existence as well. Feats of time travel are notorious for utterly wiping their perpetrators--and anyone standing too close to them--from existence, often in one mighty storm of Paradox.

That will tend to hamstring your deranged plot to assassinate Joan of Arc before the siege of Orléans, won't it? Twisted Evil

So, in summation, too much Paradox will cost a Mage player control over his or her character (by virtue of launching the mage into the void of nonexistence, and you can't play a character who no longer exists).

Try again? Wink
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Thu Jul 16, 2009 1:00 am

it's "C" more permanent rage just means you're more angry and more prone to temporary loss of control via frenzy.
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Sat Jul 18, 2009 4:06 am

S.E.A.M.U.S wrote:
it's "C" more permanent rage just means you're more angry and more prone to temporary loss of control via frenzy.
...not to mention a bigger social boor, if your Rage eclipses your Willpower. Angry, hirsute werewolves make poor dinner party guests, even in their human forms. Very Happy

But yeah, Rage won't ever take away your Garou, no matter how high it gets. So while the mages are blinking themselves out of existence, the vampires are devolving into mindlessly ravenous devils, the changelings are shucking their fae souls and becoming ordinary and utterly Banal mortals, and the wraiths are getting eaten by their Shadows and transmogrifying themselves into spectres, the werewolves will still be sitting pretty...in a very fierce, primal sort of way. Wink

(Though, technically, E isn't necessarily the end of your character either, as there are systems in Wraith for playing spectres as PCs. Doppelgangers are essentially evil wraiths who are one with their Shadows (after slowly succumbing to Oblivion's pull, via increasing Angst), so playing a Doppelganger is a cinch. Striplings are simply a spectral subvariety--the spectres of children who submitted to Oblivion's grasp--and your eight-year-old Shadow-eaten would become a Stripling by way of becoming a Doppelganger...perfectly playable, if you don't mind playing a spectre so eerie and unsettling that even other spectres will avoid you. The supplement Dark Reflections: Spectres is essential for players who want to run spectres (or are prodded into doing so by their Storyteller), and the spin-off Wraith: The Great War includes a system where players can play Mortwights, the deranged spectres of those who died in such unspeakably destructive acts of violence that they instantly shot into Oblivion at the moment of death; with so many soldiers and civilians dying from mortar blasts, tank shells, Panzerfausts, landmines, hydrogen bombs, atomic bombs, exploding war machines and the more horrid modes of termination offered at the concentration camps, the World Wars were spawning Mortwights aplenty. Might as well let the players run one or two of them, eh?

But, all in all, the rules for player-run spectres are optional; if you're running a purely-basics Wraith campaign, once your wraith descends into Spectreville, Oblivion gets a new vassal and it's time for you to roll up a new wraith...with a new Shadow, all ripe and ready to feed your wraith to Oblivion again.... Twisted Evil )

Okay, SEAMUS, next question's yours. Smile
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Mon Jul 20, 2009 11:09 pm

simple...

what was the original name of the Nightbane roleplaying game?
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Tue Jul 21, 2009 1:31 am

Aw, we don't get multiple choice with this one? Razz
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Tue Jul 21, 2009 9:57 pm

no cuz it's easy
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Wed Jul 22, 2009 6:52 am

It must be one of the most recent ones. East Texas doesn't have a lot of game shops, unfortunately. Sad

Just from the title, though...nah, I got nothin'. Somebody else can take a shot. Neutral
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Wed Jul 22, 2009 9:15 pm

it's about 15 years old.
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Thu Jul 23, 2009 7:18 am

Wow... my eyes are opening up to a whole new world of RPing. That's sounds so cool..... I just wish there were people around me that liked that sort of stuff. *sigh*

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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Tue Jul 28, 2009 3:00 am

Wraith wrote:
Wow... my eyes are opening up to a whole new world of RPing. That's sounds so cool..... I just wish there were people around me that liked that sort of stuff. *sigh*
Are you near Sydney or Melbourne or Canberra, by chance? Surely there's some game shop or another in one of the major cities. It was an Australian who sold me my Dark Reflections: Spectres book on eBay, after all. Smile

Also, why isn't GD peeking in on this thread? I bet he'd know that Nightbane question.... What a Face
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Tue Jul 28, 2009 5:56 am

Wraith wrote:
Wow... my eyes are opening up to a whole new world of RPing. That's sounds so cool..... I just wish there were people around me that liked that sort of stuff. *sigh*


we're all around you, hiding our inner geekiness from the world and creating the most wonderous online worlds and personas.... Ainsley and I have actually been RPing off and on for some 12 years now.


Quote :
Also, why isn't GD peeking in on this thread? I bet he'd know that Nightbane question.... What a Face

I do peek in from time to time. I even know the answers to some of the questions you ask here, but I just don't have the time more often than not.

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"Who am I? I'm your StoryTeller."
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Tue Jul 28, 2009 7:42 am

GoldenDrakon wrote:
we're all around you, hiding our inner geekiness from the world and creating the most wonderous online worlds and personas.... Ainsley and I have actually been RPing off and on for some 12 years now.
I keep telling myself, "I'm going to decide what to do about the Geocities/GoDaddy/other web provider issue" and "I'm going to jumpstart The Cabal and Unquiet Waters again". Yet somehow, for some reason I haven't found it in myself to get things rolling again. I wish I could figure out what's holding me back. Sad

I really need to jot back to Kaydence, Kiara, CappaJenny and the rest, just to let them know that I'm still alive. Damn this mental block. Neutral

GoldenDrakon wrote:
I do peek in from time to time. I even know the answers to some of the questions you ask here, but I just don't have the time more often than not.
Time to throw out questions of your own, you mean? I bet you have some real doozies, too. Wink
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Sun Aug 30, 2009 1:13 pm

*hates to see the topic die*

Hmmm. Should we cook up a list of new questionlings, then?
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PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Mon Sep 21, 2009 3:25 pm

1) [Marvel Superheroes] A score of 100 in any Attribute, Talent, Contact, Superpower or other stat would be considered which Rank?

A) Feeble
B) Typical
C) Excellent

D) Unearthly
E) Shift X

Therefore, if the Hulk has a Strength of 100 (which he does), his Strength would be classified as Unearthly.

(Yeah, I kind of miss our old Marvel Supervillains campaign back in Montana. It's not too often that a pack of lowbie supervillains gets to sabotage the Avengers' appearance at an Independence Day parade and get away with it...or at least most of them did. Screech, wherever you are out there, good job taking out Iron Man, but going toe to toe with Captain America and Thor at the same time isn't really the best course of action, even if you do have four arms. Even a heavy-hitter like Ultron would blanch at the prospect. At least your insane invention skills broke you out of jail immediately after, though. Now accept my invitation and register with these forums, damn it.... Razz )


*jumble jumble*


1) [Our favorite First World of Darkness again] Assuming a wielder with an above-average Strength of 3, which weapon had the greatest Lethal Damage potential in melee range, as denoted in World of Darkness: Combat?

A) A scythe
B) A pickaxe
C) An industrial drill
D) A morningstar flail
E) A chainsaw


2) [SEAMUS' question] What was the original name of the Nightbane roleplaying game?
(No multiple choice because SEAMUS plays Palladium and he hates us all. Razz Razz Razz )


3) [Mage: The Ascension] The Tenth Sphere was finally discovered by the Enlightened, triggering the Ascension--and everything that came with it--as outlined in the Time of Judgement books. By what name was the Tenth Sphere called?

A) Telos
B) Euthanatos
C) Time
D) Correspondence
E) Nephandus


4) [Wraith: The Oblivion] The faction which is governed by the eight Deathlords and enforces the laws established by Charon--the lord of the dead himself--in the interest of fending off Oblivion's advances is:

A) The Jade Kingdom
B) The Hierarchy
C) The Heretics
D) The Council of Nine
E) The Malfeans


5) [Promethean: The Created] This Promethean stat--the strength of the Promethean's ill-gotten lifeforce--is both blessing and curse, granting greater power and control over the Divine Fire as it grows yet awakening and attracting the malevolent Pandorans from further and further away. What is it?

A) Azoth
B) Pyros
C) Flux
D) Vulcanus
E) Alchemicus
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Age : 45
Location : The Dark Heart of Bardosylvania

PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Mon Jan 04, 2010 12:36 pm

3) [Mage: The Ascension] The Tenth Sphere was finally discovered by the Enlightened, triggering the Ascension--and everything that came with it--as outlined in the Time of Judgement books. By what name was the Tenth Sphere called?

A) Telos

Telos is the name given for the transition between life and death; therefore, Telos similarly serves as the transition between creation and destruction, dynamism and entropy, growth and decay. Considering that most of True Magick's power lies in either creation or destruction, Telos was recognized as a governing Sphere for the other nine Spheres and became a very powerful Sphere indeed...powerful enough to create the spark of Awakening in pretty much every Sleeper (un-Awakened mortal) in the cosmos and thus triggered the Ascension; how the Ascension was manifest depended largely on which mage faction was the first to discover Telos, as covered in the scenarios of Mage's Time of Judgement book, Ascension.

*scribble scribble*


1) [Our favorite First World of Darkness again] Assuming a wielder with an above-average Strength of 3, which weapon had the greatest Lethal Damage potential in melee range, as denoted in World of Darkness: Combat?

A) A scythe
B) A pickaxe
C) An industrial drill
D) A morningstar flail
E) A chainsaw


2) [SEAMUS' question] What was the original name of the Nightbane roleplaying game?
(No multiple choice because SEAMUS plays Palladium and he hates us all. )


3) [Dungeons & Dragons 3rd Ed] Which of these weapons cannot be set against a charge?

A) Halberd
B) Trident
C) Halfspear
D) Heavy lance
E) Dwarven urgrosh


4) [Wraith: The Oblivion] The faction which is governed by the eight Deathlords and enforces the laws established by Charon--the lord of the dead himself--in the interest of fending off Oblivion's advances is:

A) The Jade Kingdom
B) The Hierarchy
C) The Heretics
D) The Council of Nine
E) The Malfeans


5) [Promethean: The Created] This Promethean stat--the strength of the Promethean's ill-gotten lifeforce--is both blessing and curse, granting greater power and control over the Divine Fire as it grows yet awakening and attracting the malevolent Pandorans from further and further away. What is it?

A) Azoth
B) Pyros
C) Flux
D) Vulcanus
E) Alchemicus
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Wraith
Lady Illusion
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Female Number of posts : 2116
Age : 30
Location : CrazyTown. It exists. Really. It Does.

PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Sun Jan 17, 2010 2:42 pm

The House of Ainsley wrote:
Wraith wrote:
Wow... my eyes are opening up to a whole new world of RPing. That's sounds so cool..... I just wish there were people around me that liked that sort of stuff. *sigh*
Are you near Sydney or Melbourne or Canberra, by chance? Surely there's some game shop or another in one of the major cities. It was an Australian who sold me my Dark Reflections: Spectres book on eBay, after all. Smile

Also, why isn't GD peeking in on this thread? I bet he'd know that Nightbane question.... What a Face

It doesn't matter if I can get my hands on a game or not. Its finding the players for the game in the first place. I've never had that real world RPing experience before and Gametable is very fun. I can only imagine what it would be like in real time, and real life.

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GoldenDrakon
Weaver of Tales
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Male Number of posts : 1502
Age : 46
Location : Usually right where I'm needed most...

PostSubject: Re: The Roleplaying Game Round-Robin Quiz!   Mon Jan 18, 2010 3:06 am

I rather miss our tabletop gaming sessions, both with Ainsley and with others. While online Rp is good, and offers more in writing talents, tabletops were the shiznit.

Tragically, my life has become so complicated, that even my Rp time has become severely lessened, as wittnessed by my lack of attendence on the boards here. Ah well, there is always the rare moment of freedom, inspiration and creativity which sparks something......

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"Who am I? I'm your StoryTeller."
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